Dragon Soul

This is Draconic Ascension content.

Requirements: None. (GM permission in most campaigns, probably) (This may be a special form of magery, which would make it require Mage 1) (This may be a racial boon, talk to your GM)

You have dragons' blood flowing through your veins. 

Level 1. You gain the following attack:

Dragon Claw. Brawling. 1d4 damage, range 1 unit. Creatures hit by this attack gain 1 flame stack.

Level 2. Whenever a creature fails a roll against a flame stack applied by one of your attacks or spells (mark flame stacks you apply as "draconic flames") that creature must make a [U] roll against your choice of 12, your [I] score, or your [V] score, or gain another flame stack. (don't roll for this flame stack until the next flames trigger)

Level 3. You gain the following spell:

Draconic Ascension: (MP cost 0, TS cost 5) You transform into a fiery dragon. (target you) Your statistics, aside from your {I], [U], [A], Max TS, and HP are replaced by those of a Dragonling. Armor and worn items are absorbed (if you so choose, though clothes and most jewelry will be destroyed if they aren't absorbed. Use GM's ruling if unclear. If an item would reasonably cause harm to you if it is not absorbed, you must choose to absorb it) when you transform and return after the effect ends, magic items you have equipped do not function if they are absorbed. You may still cast spells and gain the effects of any boons you have. The transformation lasts for 1 minute. (or 12 rounds) Once you cast this spell, you cannot use it again until you recharge it with a 5-hour rest.

Flame: (stacking debuff) At the end of each round, a creature with a flame stack takes 1 damage for each flame stack they have and makes a [U] roll against 12, if they succeed they remove 1 flame stack and may roll again.

Spells: (rule) A spell is an action you can take on a turn. Spells cost the listed amount of MP and TS to cast unless modified.