Character Creation Overview
Creating a character is done in 5 easy steps:
Assign your stats
Select your race
Assign skill points
Select your starting boons
Spend starting credits
Character Progression Table:
Part 1: Stats
Your character stats are as follows:
[V]itality, which governs health and most weapon attacks.
[Q]uickness, which governs initiative, dodging, and stealth, as well as some weapons.
[I]ngenuity, which governs magic/psionics, many skills, and crafting.
J[U]dgement, which governs mental fortitude, perceptiveness, and the ability to deny sneak attacks.
[A]llure, which governs interactions between characters and NPCs.
By default, all of these stats are a 10, which means you have a +0 to any roll that uses them. The difference between an individual character's stat and 10 determines that character's bonus to rolls that make use of that stat, for example, if a Jim has a 13 in [Q]uickness (abbreviated as [Q]) he would have a +3 bonus to stealth, that is, if he didn't have any skill points in that skill. If a character's stat is below 10, they get a negative modifier to all rolls that the stat would modify, for example, if Jim had an 8 in [U], he would be at -2 to notice if a goblin was sneaking up behind him.
At character creation, each character is given 3 points to assign across their stats and the ability to raise any stat by reducing another stat by the same amount, as such four different stat arrays could look something like this:
13, 10, 10, 10, 10
9, 12, 12, 9, 11
10, 11, 11, 10, 11
7, 12, 14, 11, 9
There is a maximum that a stat can be lowered or increased at character creation: no stat may be lower than 7 or higher than 14. A character may not be able to re-assign their stats in this way for the rest of a game, so players should be wise to choose carefully. Every 3 levels a character gains an additional Stat Point, or SP; these points can be used to raise one stat by 1, this can be seen on the character progression table. After character creation, additional Stat Points may be used to increase stats beyond 14.
Part 2: Race
Most characters are human, but depending on your setting, a character may be able to choose between one of several other races, Elves, Dwarves, and others can be common. It is general up to the GM to determine what races are available on your setting. If your GM does not allow you to play more than one race, you may skip this step.
Links to the statistics for each race are available on the races page. Once you have made your choice, write the name of your racial boon in the boons section of your character sheet.
Part 3: Skills
At character creation, each character is given 5 skill points. Each point can be assigned to a skill to give a +1 bonus to that skill. The skills available to you will vary depending on the campaign, and each skill's usage is up to the GM, as such, some skills may be more useful than others. For some ideas and rough guidelines, see the skills page.
Whenever you level up, you gain 1 skill point.
Part 4: Boons
At level 1, each character starts with 3 BP, or Boon Points. These points are used to purchase and level-up boons, character traits that define a character and how they operate in and out of combat. Each level a character gains 1 boon point and every 5 levels (5, 10, 15...) they gain an additional 1 as listed on the character progression table. The boons available to characters depend on the GM, however, it is much harder to create new boons than skills and as such GMs may not wish to do so. Some boons combine better with each-other than others, and most have requirements that must be met before you can take them.
Your boons will, as stated earlier, define what your character will be able to do. For example, a character with the One-Handed Fighter boon will be significantly better equipped to use a sword than one without.
Part 5: Credits
Your character starts with 50 credits at level 1, these can be spent on equipment or saved for later use. It is recommended that GMs give characters starting at higher levels 20 credits for each level above 1. For the combat equipment page, see here.
