Vitakinetic
Requirements: Mage 1, [I] 10+
You can use magic to heal others.
Level 1. You gain the following spell:
Healing: (MP cost 1-5, 1-5 TS) This spell takes as much TS to cast as the amount of MP you spent on it. You touch a willing target creature within 1 unit, that creature regains 1d6 hit points for each MP you spent to cast this spell.
Level 2. You can cast the Healing spell on creatures you can see within 5 units, you do not have to touch them.
Level 3. You gain the following spells:
Remove Disease: (MP cost 2, 3 TS) Touch an object or willing target creature within 1 unit, you may remove one disease affecting the target.
Lesser Resurrection: (MP cost 3, 5 TS) Touch a dead creature within 1 unit, (the target must not be cursed) the target is restored to life with 1 hit point. You may only cast this spell once per every 24 hours. If the target has been dead for a long time, you must roll an [I] roll against 10 + the number of years the creature has been dead or the spell fails, you still spend MP and TS.
Cursed: (debuff) The creature effected cannot regain hit points from spells. This effect counts as a disease and can be removed by spells, items, and abilities that remove diseases.
Spells: (rule) A spell is an action you can take on a turn. Spells cost the listed amount of MP and TS to cast unless modified.