Crafting

The crafting system was one of the things I was most excited to implement when writing up this system, the only problem is that I didn't feel ready to implement it until recently. Well here we are.

A creature can spend time and resources to create or repair an item that can be crafted. The crafting costs and time required can be listed below. In parenthesis after the name of the recipe is the toolset you need to make said recipe. The yield of a recipe is how much of the crafted object is made, if no yield is specified the yield is 1. Any recipes labeled as "batch" can be crafted simultaneously with any amount of the same recipe.

When a creature crafts an item, it makes a roll with its crafting skill. The crafting skill required is noted on each item.

Any ingredient with an "*" at the end can be recovered from the item after it had been used, or sometimes after it has been crafted. (GM's discretion)

To repair an item, you must first have the item in question. Each weapon has a durability score, which is reduced by 1 each time the item is used for an attack that critically misses. (rolling a 0 on an attack roll) If an item is reduced to 0 durability, it is unusable until repaired. The repair cost of an item is listed at the end of a recipe, in a second parenthesis after the recipe yield. An item takes as much time to repair as it would to craft. If an item has nonmagical charges, repairing it restores all expended charges.

This system is designed for a medieval-renaissance era fantasy setting, but it can likely be adapted for almost any setting.

Foraging

The following is a list of suggestions for results from attempts at foraging, which is done using the foraging skill. Foraging in an area takes 5 hours and cannot be done while resting. If a player wishes to forage for a specific item in a given area, they may make a roll to collect that item and obtain as many as they succeed the roll by. (as always, GM discretion) Specific items have an indicated foraging number, (listed in parenthesis after the item's name) to find a specific item a player must roll above that number. When a player rolls a general foraging roll, they find items based on how high they rolled. Some items have a maximum that can be gained by foraging for them, this is noted in the parenthesis directly after the foraging number as "max result". If the foraging result dictates that the player must have some kind of tool, the player cannot harvest that resource unless they have a tool. For specific foraging, the tool required is noted after the foraging number and item maximum.

Plains/Grasslands

Possible items: animal hide (8), meat (8), moonrose (13), fireseed (15)

0: Nothing. The player is attacked by some wild animal and loses 1d4 HP. The animal gets away before it can be caught.

1-5: Nothing.

6-8: The player finds and captures/kills an animal that can be skinned for 1 animal hide and 1 meat.

9-10: The player finds and captures/kills an animal that can be skinned for 1d4 animal hide and 1d4 meat.

10-13: The player finds and captures/kills an animal that can be skinned for 1d6 animal hide and 1d6 meat.

14-15: The player finds and captures/kills an animal that can be skinned for 1d4 animal hide and 1d4 meat, in addition, the player finds 1 moonrose.

16+: The player finds and captures/kills an animal that can be skinned for 1d6 animal hide and 1d6 meat, in addition, the player finds 1d4 moonroses and 1 fireseed.

Tundra/Snowfields

Possible items: animal hide (8), meat (8), moonrose (13), snowseed (15)

0: Nothing. The player is attacked by some wild animal and loses 1d4 HP. The animal gets away before it can be caught.

1-5: Nothing.

6-8: The player finds and captures/kills an animal that can be skinned for 1 animal hide and 1 meat.

9-10: The player finds and captures/kills an animal that can be skinned for 1d4 animal hide and 1d4 meat.

10-13: The player finds and captures/kills an animal that can be skinned for 1d6 animal hide and 1d6 meat.

14-15: The player finds and captures/kills an animal that can be skinned for 1d4 animal hide and 1d4 meat, in addition, the player finds 1 moonrose.

16+: The player finds and captures/kills an animal that can be skinned for 1d6 animal hide and 1d6 meat, in addition, the player finds 1d4 moonroses and 1 snowseed.

Forest

Possible items: animal hide (6), meat (6), wooden log (2, max result 3, must have an axe),  softroot (13), shaderoot (13)

0: Nothing. The player is attacked by some wild animal and loses 1d4 HP. The animal gets away before it can be caught.

1: Nothing.

2-5: The player finds 1 wooden log. (if they have an axe)

6: The player finds 2 wooden logs. (if they have an axe)

7-10: The player finds 1 wooden log (if they have an axe) and captures/kills an animal that can be skinned for 1 animal hide and 1 meat.

11-13: The player finds 1d4 wooden logs (if they have an axe) and captures/kills an animal that can be skinned for 1d4 animal hide and 1d4 meat.

14-16: The player finds 1d4 wooden logs (if they have an axe) and captures/kills an animal that can be skinned for 1d4 animal hide and 1d4 meat, in addition, the player finds 1d4 softroot or 1d4 shaderoot. (GM's choice)

17+: The player finds 1d4 wooden logs (if they have an axe) and captures/kills an animal that can be skinned for 1d6 animal hide and 1d6 meat, in addition, the player finds 1d4 softroot or 1d4 shaderoot. (GM's choice)

Tropics

Possible items: animal hide (7), meat (7), wooden log (2, max result 3, must have an axe), sugarcane (13)

0: Nothing. The player falls into a river and is attacked by wildlife, losing 1d4 HP. The culprit runs away before it can be caught.

1: Nothing

2-5: The player finds 1 wooden log. (if they have an axe)

6: The player finds 2 wooden logs. (if they have an axe)

7-10: The player finds 1 wooden log (if they have an axe) and captures/kills an animal that can be skinned for 1 animal hide and 1 meat.

11-13: The player finds 1d4 wooden logs (if they have an axe) and captures/kills an animal that can be skinned for 1d4 animal hide and 1d4 meat.

14-16: The player finds 1d4 wooden logs (if they have an axe) and captures/kills an animal that can be skinned for 1d4 animal hide and 1d4 meat, in addition, the player finds 1d4 sugarcane.

17+: The player finds 1d4 wooden logs (if they have an axe) and captures/kills an animal that can be skinned for 1d6 animal hide and 1d6 meat, in addition, the player finds 1d4 sugarcane.

Mountains/Cave

Possible items: stone chunk (1, max result 4), metal chunk (10, max result 3), manastone (14), boomstone (12)

0: The player trips and falls and loses 1d4 HP.

1-5: The player finds 1 stone chunk.

6-9: The player finds 1d4 stone chunks.

10-13: The player finds 1d6 stone chunks and 1 metal chunk.

14-16: The player finds 1d6 stone chunks, 1d4 metal chunks, and 1 manastone or 1 boomstone.

17+: The player finds 1d4 stone chunks, 1d6 metal chunks, 1d4 boomstones, and 1d4 manastones.

Fishing

Fishing, unlike other foraging activities, only takes 5 minutes. You cannot fish for a specific item.

0-10: Nothing.

11-14: The player finds 1 meat.

15+: The player finds 1 meat.

Recipes

Crafting Tools

Workbench: (Workbench) Crafting (Other). 1 hour. Cost: refined wood x10.

Blacksmith's Forge: (Workbench) Crafting (Other).  12 hours. Cost: cut stone x10, refined wood x5, reinforced wood x2, metal chunk x2, leather strap x1.

Tanning Rack: (Workbench) Crafting (Other). 12 hours. Cost: refined wood x8, reinforced wood x3.

Alchemist's Kit: (Workbench) Crafting (Other). 12 hours. Cost: refined wood x2, glass bottle x1, leather strap x3, animal hide x5.

Materials

Pure Metal: (Blacksmith's Forge) Crafting (Other). 1 hour. Cost: metal chunk x2. (yield x2)

Leather Strap: (Tanning Rack) Crafting (Other). 1 hour. Cost: animal hide x1. (yield x2) (Batch)

Refined Wood: (any axe) Crafting (Other). 5 minutes. Cost: wooden log x1. (yield x2)

Stone Flint: (any hammer or Blacksmith's Forge) Crafting (Other). 1 hour. Cost: stone chunk x1, (yield x3)

Reinforced Wood: (Workbench) Crafting (Other). 1 hour. Cost: refined wood x2.

Bowstring: (Tanning Rack) Crafting (Other). 1 hour. Cost: animal hide x1 or leather strap x1. (Batch)

Mana Powder: (None) Crafting (Potions). 5 minutes. Cost: manastone x1. (yield x2)

Boom Powder: (None) Crafting (Potions). 5 minutes. Cost: boomstone x1. (yield x2)

Metal Chains: (Blacksmith's Forge) Crafting (Armor). 12 hours. Cost: pure metal x2. (yield x3)

Cut Stone: (Workbench) Crafting (Other). 1 hour. Cost: stone chunk x2.

Gunmetal: (Blacksmith's Forge) Crafting (Guns). 1 hour. Cost: pure metal x4, animal hide x1*. (yield x2)

Weapons

Longsword: (Blacksmith's Forge) Crafting (Weapons). 12 hours. Cost: pure metal x2, leather strap x1, refined wood x1. (Repair: pure metal x1)

War Axe: (Blacksmith's Forge) Crafting (Weapons). 12 hours. Cost: metal chunk x3, refined wood x1. (Repair: metal chunk x1)

Rapier: (Blacksmith's Forge) Crafting (Weapons). 12 hours. Cost: pure metal x2, leather strap x1. (Repair: pure metal x1)

Saber: (Blacksmith's Forge) Crafting (Weapons). 12 hours. Cost: pure metal x2, leather strap x2. (Repair: pure metal x1)

Club: (None) Crafting (Weapons). 5 minutes. Cost: wooden log x1. (Repair: wooden log x1)

Spear: (None) Crafting (Weapons). 5 hours. Cost: metal chunk x1 or stone flint x1, refined wood x3. (Repair: refined wood x1)

Glaive: (Blacksmith's Forge) Crafting (Weapons). 12 hours. Cost: pure metal x2, refined wood x3. (Repair: pure metal x1)

Greatsword: (Blacksmith's Forge) Crafting (Weapons). 12 hours. Cost: pure metal x3, metal chunk x1, leather strap x1, reinforced wood x2. (Repair: pure metal x1)

Greataxe: (Blacksmith's Forge) Crafting (Weapons). 12 hours. Cost: metal chunk x3, pure metal x1, reinforced wood x3. (Repair: metal chunk x1)

Knife: (Blacksmith's Forge) Crafting (Weapons). 5 hours. Cost: metal chunk x1 or pure metal x1 or stone flint x1, leather strap x1. (Repair: pure metal x1 or metal chunk x1)

Bow: (None) Crafting (Weapons). 8 hours. Cost: reinforced wood x1 or refined wood x2, leather strap x1, bowstring x1. (Repair: reinforced wood x1)

Scythe: (Blacksmith's Forge) Crafting (Weapons). 12 hours. Cost: pure metal x3, refined wood x3. (Repair: pure metal x1)

Hammer: (Blacksmith's Forge) Crafting (Weapons). 12 hours. Cost: metal chunk x3, refined wood x2. (Repair: metal chunk x1)

Greathammer: (Blacksmith's Forge) Crafting (Weapons). 12 hours. Cost: metal chunk x4, refined wood x3. (Repair: metal chunk x2)

Flintlock: (Blacksmith's Forge) Crafting (Guns). 12 hours. Cost: pure metal x1, refined wood x1, gunmetal x1. (Repair: gunmetal x1)

Carbine: (Blacksmith's Forge) Crafting (Guns). 12 hours. Cost: pure metal x1, refined wood x3, gunmetal x2. (Repair: gunmetal x1)

Shotgun: (Blacksmith's Forge) Crafting (Guns). 12 hours. Cost: pure metal x2, refined wood x1, gunmetal x2. (Repair: gunmetal x2)

Revolver Pistol: (Blacksmith's Forge) Crafting (Guns) at +3 or higher. 24 hours. Cost: pure metal x1, leather strap x1, gunmetal x3. (Repair: gunmetal x1)

Revolver Rifle: (Blacksmith's Forge) Crafting (Guns) at +3 or higher. 24 hours. Cost: pure metal x3, leather strap x2, gunmetal x4. (Repair: gunmetal x2)

Armors

Leather: (Tanning Rack) Crafting (Armor). 12 hours. Cost: animal hide x3, leather strap x1. 

Chain Shirt: (Blacksmith's Forge) Crafting (Armor). 12 hours. Cost: metal chains x4, leather strap x2.

Breastplate: (Blacksmith's Forge) Crafting (Armor). 12 hours. Cost: pure metal x5, leather strap x2.

Light Plate: (Blacksmith's Forge) Crafting (Armor). 12 hours. Cost: pure metal  x7, leather strap x3.

Splint Mail: (Blacksmith's Forge) Crafting (Armor). 12 hours. Cost: pure metal x7, leather strap x1, animal hide x2.

Chain Mail: (Blacksmith's Forge) Crafting (Armor). 12 hours. Cost: metal chains x6, leather strap x3, pure metal x1.

Plate Mail: (Blacksmith's Forge) Crafting (Armor). 12 hours. Cost: pure metal x8, leather strap x3.

Plate and Chain: (Blacksmith's Forge) Crafting (Armor). 12 hours. Cost: chain mail x1, light plate x1, leather strap x1.

Heavy Plate & Chain: (Blacksmith's Forge) Crafting (Armor). 12 hours. Cost: chain mail x1, plate mail x1, leather strap x1.

Consumables and Other

Throwing Bomb: (None) Crafting (Potions). 1 hour. Cost: fireseed x1, boom powder x1, animal hide x1.

Rations: (Tanning Rack) Crafting (Other). 12 hours. Cost: meat x1. (Batch)

Waterskin: (Tanning Rack) Crafting (Other). 2 hours. Cost: animal hide x2.

Magic Rations: (Tanning Rack) Crafting (Other). 12 hours. Cost: meat x1, mana powder x1. (Batch)

Arrow: (None) Crafting (Other). 5 minutes. Cost: stone flint x5, refined wood x1. (yield x5)

Bullet: (Blacksmith's Forge) Crafting (Guns). 1 hour. Cost: gunmetal x1. (yield x5)

Fire Arrow: (None) Crafting (Other). 5 minutes. Cost: arrow x5, fireseed x1 or boom powder x1. (yield x5) 

Medical Kit: (None) Crafting (Other). 1 hour. Cost: animal hide x1, leather strap x1, softroot x1, shaderoot x1. (Repair: softroot x1, shaderoot x1)