Schismothurge

This is Beyond the Void content.

Requirements: Mage 3, one of Telekinetic 1 or Telepath 1, [V] 10+

You can warp the forces of the void and bend them to your command.

Level 1. You gain the following spell:

Voidrift: (MP cost 2, 3 TS) You make a slash with your arm that bends space, creating a crack in reality. Choose a point within 5 units. Any creature within 1 unit of that point must make a [Q] roll (your [V]+2 or higher to succeed) or take 2d4 damage. As the spell resolves, it leaves behind a voidrift in at the chosen point that lasts for 1d4 hours for each level you have in this boon.

Level 2. Voidrifts you create are linked to one-another. While standing on the same space as a voidrift that you created, you may teleport to any other voidrift you have created by spending 1 TS as a move maneuver.

Level 3. You gain the following spell:

Voidwalk: (MP cost 6, 3 TS) Choose a point you can see. You teleport to that space, leaving a voidrift behind at both where you started and your destination. When you teleport, you may create a small explosion at either your starting point or your destination. Any creature within 3 units of the location you choose must make a [Q] roll (your [V]+2 or higher to succeed) or take 2d4 damage. The voidrifts created by this spell last for 1d4 hours for each level you have in this boon.

Ascendant Schismothurge

Ascendancy Requirements: Schismothurge 3, one of Telekinetic 3 or Telepath 3, [V] 12+

You have made your body a greater conduit for the void than any ordinary mage.

Level 4. While standing inside of a voidrift, you partially phase out of reality. You have +3 DR so long as you are standing inside of a voidrift. In addition, while standing inside of a voidrift, you can destroy the voidrift early to regain 2 MP. This does not allow you to exceed your MP maximum.

Level 5. You gain the following spell:

Spacial Prison: (MP cost 9, 3 TS) You lock eyes with a creature and drag it into the void. Choose a creature you can see or yourself. The chosen creature must make a [A] roll (your [V] or higher to succeed) or be banished to an extradimensional space. A creature may choose to fail this save automatically. Creatures banished by this spell can see the world they left as though they were there, but they cannot interact with it in any way. Creatures on the outside can faintly see the banished creature if they make a [I] (Investigation) roll (your [V]-1 or higher to succeed) while searching for them, but they cannot interact with it either. Creatures can walk through a voidrift to enter or leave the extradimensional space so long as they can see the banished creature, but the trapped creature itself cannot leave unless you allow it to do so (and have created a voidrift for it to leave through) or it creates its own voidrift to escape. If a creature spends too long in the extradimensional space (GM's discretion), it may transform into a voidling.

Level 6. As a move maneuver, you may teleport to a point within a distance of 1 unit per TS spent. In addition, you can spend 1 TS on your turn to move a voidrift you can see created by you up to 5 units.

Spells: (rule) A spell is an action you can take on a turn. Spells cost the listed amount of MP and TS to cast unless modified.Â