Skills
This page lists out some basic skills necessary in many campaigns. When is comes to how they are used, the final say is ultimately up to the GM. Some of these skills may not be suited to every campaign, if this is the case, the GM is free to omit them.
[Q]uickness Skills
[Q]uickness Skills
Stealth
Sleight of Hand
[I]ngenuity Skills
[I]ngenuity Skills
History
Politics
Current Events
Tactics
Crafting (Traps)
Crafting (Weapons)
Crafting (Guns)
Crafting (Technology)
Crafting (Armor)
Crafting (Potions)
Crafting (Other)
Mysticism
SurvivalÂ
Investigation
Technology
Programing
Enchanting
Music
Foraging
[A]llure Skills
[A]llure Skills
Merchant
Intimidation
Seduction
Persuasion
Acting
Deception