Skills

This page lists out some basic skills necessary in many campaigns. When is comes to how they are used, the final say is ultimately up to the GM. Some of these skills may not be suited to every campaign, if this is the case, the GM is free to omit them.

[Q]uickness Skills

Stealth

Sleight of Hand

[I]ngenuity Skills

History

Politics

Current Events

Tactics

Crafting (Traps)

Crafting (Weapons)

Crafting (Guns)

Crafting (Technology)

Crafting (Armor)

Crafting (Potions)

Crafting (Other)

Mysticism

Survival 

Investigation

Technology

Programing

Enchanting

Music

Foraging

[A]llure Skills

Merchant

Intimidation

Seduction

Persuasion

Acting

Deception